Wednesday, April 15, 2015

Legend of Grimrock II

Long time no see! Right? 
Well, I'm back and I hope I will be able to post more often. I just didn't have much idea as to what to write. The only thing that has been updated recently, is my english stories site, that I believe has a link in the side menu. 
The site is actually linked to what I want to write about. I want to write about the game called Legend of Grimrock II. I had the first game for about two years now. The actuall game, not a pirated version. And then I read that a second installment will be released. That happened in October 2014. And I got it the same year for Christmas. 
Though, to be honest, I bought it earlier and just got the money for Christmas.
So I was playing the game, at that time, there were not enough mods, but I made due. I even started on the original game, though I don't like to play the original unles it has been transformed into a mod. So I'm hoping that Komag or someone will come through like Komag did with LoG 1's main map.
However, the character system has been revamped to almost perfection. Why almost? Well... They still have to add the choice of elven race to pick from. 
I mean, sure, I can just pick human and make my own portrait for them, but that's not elves...
On the other hand, it's now easier to play with only one character. Because regardless if you're a mage or a warrior, you have the same skillset. My recommendation for single cahracter playing is to pick a war mage or whatever it's called. 
Another thing, that has been ravamped, is the alchemy system. You no longer need flasks but on the other hand, you need to have at least one point in the alchemy skill in order to actually do alchemy. Also, if you have the correct ingredients, it let's you brew potions that permanently raise your strength, stamina, vitality and so on. In Legend of Grimrock 1, this was only possible through mods, for example the mod called Forbidden Halls, which is perfect and if you play Grimrock, I think you should give it a try. 
There were other things that were improved, an entire race was added and new portraits were made, which really doesn't concern me, as I play almost strictly with custom portraits. Especially now, that I figured out how to put them in Grimrock 2. In order to put custom portraits in Grimrock 2, you have to name them in a speciall way. The name of the portrait needs to be: race_gender_something.tga
If named in any other way, the portraits won't work. I think. 
Okay, I checked my own portraits folder for LoG2 and yes, this is correct. You have to name them in that way or it won't work. 
Fun fact: Most of the custom portraits I'm using, are male. I think there are only two females. Maybe, but that's a big maybe, there are three, but I wouldn't bet on it.
Well, changes or no changes, the game is amazing and if you're into RPG, fantasy or dungeon crawlers, you just have to try it. Be it the first one or the second one. I think that the second one is better actually, but there's one thing missing. Apart from the elven race, but there's not much that I can do about that.
However, there's a mod missing in the Log2. And that would be the Forbidden halls for LoG2, but since the creator of the Forbidden Halls is no longer active and probably decided to go and crawl into some hole or something, let's just say, that that will probably not be happening.
Oh well... I'll just have to find a mod that's even better than that.
Bye.
~AnnElfwind

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